Elevator engagements

Final bachelor project

KEYWORDS

MD&C, T&R, C&E, B&E, Vision & Identity, Game Design, Adaptive game mechanics

Elevator engagement is a game that measures the player’s input data and picks between a high-action and low-action game mode based on an estimated “action level” that is calculated from the measured data.

My FBP was an exploration of the interests gathered during DFGP 2, P3 and my internship and was meant to explore game design further and see what opportunities were possible in combination with the industrial design space.

The project aims to serve as guidance for independant developers by innovating in game design, thus making their games more novel and easier to reach. I believe that in combination with process optimisation, a great opportunity lies in developing design tools for game developers.