Scizzors, please!
Design for game and play 2
KEYWORDS
T&R, MD&C Game design, Cohesive art direction
Scissors, please! Is a game that promotes the TU/e and helps high school graduates to orientate themselves to make a study choice.
The game happens in the innovation space where you, falling in for a sick friend, has to help different students with their projects by giving them the right tools for the job. Through this position, you slowly get to know different disciplines within the TU/e and the stories of the students.
This project establishes my love for game design which made me want to explore it more during my FBP. I took full responsibility for creating the game in unity which opened up the team to make a whole arsenal of funny writing, artwork and character design.